Hi.
I'm new to cloudcompare and trying to use the unroll function. I have a photogrammetry model taken from Pix4d of a concrete shaft and I am trying to unroll in so it can be displayed flat.
I've used Ransac to create a cylinder but when I unroll I'm getting what looks like stretching of the pixels, as shown;
What am I missing? I've tried with and without the cylinder.
For information, I needed to slightly align the model in z, do I need to do something with the global coordinate system so it's running perfectly down the center?
Unroll texture issue
Re: Unroll texture issue
The issue with a mesh is that the triangles on the border or the unrolled entity will be stretched to meet both ends...
You'll get a nicer result if you sample a lot of points on the mesh first (with 'Edit > Mesh > Sample points'), and then unroll this dense cloud.
You'll get a nicer result if you sample a lot of points on the mesh first (with 'Edit > Mesh > Sample points'), and then unroll this dense cloud.
Daniel, CloudCompare admin
Re: Unroll texture issue
Thanks. I'll have a go now.